Thursday, 21 August 2025

Online Gaming Bill 2025 passed in the parliament

The Promotion and Regulation of Online Gaming Bill, 2025 passed by the Parliament.

The Bill takes a balanced approach – promoting what’s good, prohibiting what’s harmful for middle-class and youth.

🎮Online gaming is an important sector of Digital Bharat.

Three segments of online games:
1️⃣e-Sports - Training-based, often played between teams
2️⃣Online Social Games - Fun, educational, community-based
3️⃣Online Money Games - involve financial stakes, addictive, and harmful

e-Sports PROMOTED :

Just like cricket or football, e-Sports require strategy, reflexes & teamwork.

👉 Bill gives legal recognition to e-Sports.

👉 Government will launch schemes & programs to promote them

Online Social Games PROMOTED :
Think Angry Birds, card games, casual brain games.

👉 Recognized as a safe way to interact & learn.
👉 Government to support game makers & creators – part of India’s creator economy & software growth

Online Money Games → PROHIBITED

❌Youth and children addicted, families ruined.

❌Massive frauds, credit card debt, even suicides.

❌Money laundering & terror financing concerns.

❌Misleading celeb ads giving false legitimacy

Balanced approach of the Bill:

✅ Players = Victims (no punishment).

❌ Service providers, advertisers, fund transfer platforms = Penalized


Why this Bill?

🔹Crores of families destroyed by online money games.
🔹Middle-class savings wiped out.
🔹Thousands of complaints & grievances from across India.

Government chose safety of families over any other interests

When it comes to choosing between society’s welfare & government revenue, PM @narendramodi Ji has always chosen middle-class families.

This Bill follows the same principle. It’s about protecting society while encouraging e-Sports & online social game creators as engines of innovation.

@Ashwinivaishnaw

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